
// Area  links oben x y   breite hhe  (meter)

// Door ID { State Difficulty Key } - parameters can be skipped from behind
//	State: 0 = closed (default), 1 = open
//	Difficulty: -1 = unlocked (default)
//	Key: id of key, that can unlock the door

// Container ID { <Id> <Amount optional>, ... }

//-------------------------------------------
// Testmaps
//-------------------------------------------

Sector (1, Country, "test_characters.lvl")
{
 Area 1460 2320 240 240
}

Sector (2, Country, "test_targeting.lvl")
{
 Area 1220 2520 240 240
}

Sector (3, Country, "test_scene.lvl")
{
 //Area 1920 560 80 80
 Area 1860 2620 240 240
 Container 03 { 180, 181, 182, 814 12, 809 5, 1 5, 7 5, 22 5, 32 5, 100 5, 110 5, 125 5, 11 5, 37 5, 53 5, 29 5, 6 5, 14 5, 21 5, 910 300, 901 300, 908 300, 907 300, 911 300, 903 200, 900 100  } //Next to doors
 Container 01 { 104, 906, 1230, 125 6, 126 6, 127 6, 128 6 }
 Container 02 { 49, 912 12, 140 4 }
 Door 01 { 0 100 180 }
 Door 02 { 0 60 }
}

//-------------------------------------------
// Cities
//-------------------------------------------

// Alma

Sector (30, City, "c1_alma_military.lvl")
{
 Area 2080 1120 240 240
 //Doors
 Door 01 { 0 90 184 } //Controllroom
 Door 02 { 0 90 184 } //Controllroom
 Door 03 { 0 100 185, } //Garage
 Door 04 { 0 100 185, } //Garage
 Door 99 { 0 18 } //Garage

 //Containers
 Container 01 { 185, 703, }
 Container 02 { 1236, 6031 }
 Container 03 { 104, 1237, 716, 911, }
 Container 04 { 184, 39, }
 Container 05 { 5, 840, 835 }
 Container 06 { 707, 104 }
 Container 08 { 703, 715 }
 Container 09 { 714, 714, 6032 }
 //----------
 Container 07 { 901 80, 902 12, 903 40}
 Container 10 { 908 120, 910 340, 907 30 }
 Container 11 { 908 120, 901 72, 907 60 }
 Container 12 { 908 340, 910 54, 907 30 } //ammo crate MUCH
 Container 13 { 48, 912 3 } //weapons 2-3 (1xrocket launcher)
 Container 14 { 912 24 } //ammo rockets
 Container 15 { 820, 823, 112 } //Stuff Rack Depot
 Container 16 { 747 3, 714, 715 } //Stuff Rack Depot 
 Container 17 { 181 } //Stuff Rack Depot
 Container 18 { 104, 105, 911 45 } //Stuff Rack Depot
 Container 19 { 824 } //Stuff Rack Office
 Container 20 { 732, 836, 743 } //Stuff Rack Office
 Container 21 { 837 } //Stuff Rack Office
 Container 22 { 836, 105, 840 } //Stuff Rack Office
 Container 23 { 812 } //Pornmag
 Container 24 { 2 3, 6 1, 5, 23, 95} //Weapons locker (4xm4 + 1x sniper  1x pistol)
 Container 25 { 2 4, 5 } //Weapons locker (2xm4 + pistol)
 Container 26 { 908 120, 910 80, 911 45, 908 60, 901 90 } //ammo crate MUCH
 Container 27 { 721 2, 734, 719, 737 } //Fridge full of food and drinks
 Container 28 { 701 } //Dahonko single pack
 Container 29 { 701, 703, 703, 701 2 } //Dahonko 5x
 Container 30 { 826, 2061, 827, 809 243 } //Stuff Closet Military Bedroom
 Container 31 { 162 } //Stuff Garbage Container
 Container 32 { 726 } //Stuff Scrapmetal Container
 Container 33 { 908 120, 910 100, 908 120, 901 60 } //ammo crate MUCH
 Container 34 { 729 } //Stuff Scrapmetal Containe
 Container 35 { 826 2, 827 } //Stuff Closet Factory
 Container 36 { 825 } //Stuff Rack Depot
 
 Container 37 { 835, 809 5000 } //Intel in Controlroom


}

Sector (31, City, "c2_alma_city.lvl")
{
 Area 2080 1360 240 240
 //Doors
 Door 01 { 0 60 188} //Jaildoor with key1
 Door 02 { 0 60 188} //Jaildoor with key1
 Door 03 { 0 60 188} //Jaildoor with key1
 Door 04 { 0 60 188} //Jaildoor with key1
 Door 05 { 0 60 188} //Jaildoor with key1
 Door 06 { 0 60 188} //Jaildoor with key1
 Door 07 { 0 60 188} //Jaildoor with key1
 Door 08 { 0 60 188} //Jaildoor with key1
 Door 09 { 0 60 188} //Jaildoor with key1
 Door 10 { 0 60 188} //Jaildoor with key1
 Door 11 { 0 60 188} //Jaildoor with key1
 Door 12 { 0 60 } //Backyardoor
 Door 13 { 0 35 } //Backyardoor
 Door 14 { 0 25 } //Backyardoor
 Door 15 { 0 81 } //Secret Cellar Door
 //Containers
 Container 01 	{ 161 }
 Container 02 	{ 722 12 }
 Container 03 	{ 161, 844}
 Container 04 	{ 3065, 20, 905 2 }
 Container 05 	{ 714, 714 }
 Container 06 	{ 717 2}
 Container 07 	{ 705 2, 814}
 Container 08 	{ 708 2, 711, 812}
 Container 09 	{ 701, 702 }
 Container 10	  { 743 3 }
 Container 11	  { 701 2, 724 }
 Container 12	  { 750, 734 }
 Container 13	  { 750, 723 }
 Container 14	  { 750, 723, 724 }
 Container 15	  { 819, 816, 845 }
 Container 16	  { 739 2, 729, 751 }
 Container 17	  { 43, 910 50 }
 Container 18	  { 904 11, 100 }
 Container 19	  { 909 61, 25 }
 Container 20	  { 836 2, 39, 911 2, 188, 835, 809 43}
 Container 21	  { 96, 2065, 3025 }
 Container 22	  { 909 168, 25 }
 Container 23	  { 181, 725 2, 716 }
 Container 24	  { 729, 844, 845 }
 Container 25	  { 827 2, 125, 161}
 Container 26	  { 727 }
 Container 27	  { 182 }
 Container 28	  { 181, 53, 749 }
 Container 29	  { 747 5 }
 Container 30	  { 2206 2, 3125, 3120, 3127, 2075, 2036, 2038 }
 Container 31	  { 701 }
 Container 32	  { 701 }
 Container 33	  { 812 }
 Container 34	  { 7, 840 }
 Container 35	  { 52, 7}
 Container 36	  { 2206 2, 105 2, 104 }
 Container 37	  { 813, 838, 736 }
 Container 38	  { 734 2, 747 3}
 Container 39	  { 812 }
 Container 40	  { 701, 703, 729 }
 Container 41	  { 101 2, 824, 831 2, 809 15 }
 Container 42	  { 738 4, 739 }
 Container 43	  { 738 4, 739 }
 Container 44	  { 110, 162, 120 }
 Container 45	  { 738 2, 747 2}
 Container 46	  { 842, 845, 845, 101, 101}
 Container 47	  { 747, 747, 2205, 2205, 3120, 2030 }
 Container 48	  { 701 9, 703, 701 8, 703, 701, 701, 701, 701, 701 }
 Container 49	  { 3126, 706 }
 Container 50	  { 747 8, 745, 712 2 }
 Container 51	  { 845 2, 737 }
 Container 52	  { 100, 101, 100, 845}
 Container 53	  { 104, 836 }
 Container 54	  { 104 2, 100, 836}
 Container 55	{ 104, 836, 837 }
 Container 56	{ 101, 104, 842, }
 Container 57	{ 836, 836, 820 }
 Container 58	{ 836 3}
 Container 59	{ 836, 837, 836 }
 Container 60	{ 734 4, 733, 731, 735 }
 Container 61	{ 734, 734, 734}
 Container 62	{ 701 }
 Container 63	{ 4, 904 3, 95}
 Container 64	{ 10 2, 908 90 }
 Container 65	{ 747 3 }
 Container 66	{ 104, 105}
 Container 67	{ 20 } //Entry Weaponlocker
 //Secret Cellar Ammo and Weapondepot
 Container 68	{ 907 300, 901 450, 909 300 }
 Container 69	{ 127 3, 140 6, 51, 912 4, 161 2, 96 2 }
 Container 70	{ 44, 2 2 }
 Container 71	{ 25 2, 6, 4001, 4005 3, 908 17 }
 Container 72	{ 22, 2 4 }

}

//c3 balime was cut and then made anyway and now is 47

//c4 cambria
Sector (32, City, "c4_cambria_hospital.lvl")
{
 Area 1360 880  240 160
 //Doors
 Door 01 { 0 100 191 } //Requires key3 Garagedoor
 Door 02 { 1 } //
 Door 03 { 0 40 } //
 Door 04 { 0 45 189 } //Cellardoors requires Key1
 Door 05 { 0 45 189 } //Cellardoors requires Key1
 Door 06 { 0 35 } //
 Door 07 { 0 75 190 } //Toiletdoor requires Key2 Officekey
 Door 08 { 0 75 190} //Toiletdoor requires Key2 Officekey
 
 Door 09 { 0 34 }
 Door 10 { 0 34 }
 Door 11 { 0 34 }
 Door 12 { 0 34 }
 
 //Containers
 Container 01	{ 840, 844 }
 Container 02	{ 827, 826, 720, 104  }
 Container 03	{ 826, 2176, 3126, 1193 }
 Container 04	{ 726 }
 Container 05	{ 724 2, 723, 741 }
 Container 06	{ 827 2, 105 }
 Container 07	{ 2129, 3126 }
 Container 08   { 6030, 2222 }
 Container 09   { 189 }
 Container 10	{ 812, 819, 182 }
 Container 11	{ 38, 900 3, 104 }
 Container 12	{ 830, 190, 39 1, 911 34, 105 1 }
 Container 13	{ 741, 740, 742, 4001 }
 Container 14	{ 824, 160 2 }
 Container 15	{ 845, 823, 5021 }
 Container 16	{ 101 2, 181 }
 Container 17	{ 104, 840 2 }
 Container 18	{ 749, 729, 844, 5063 }
 Container 19	{ 101 2, 181 }
 Container 20	{ 737 2 }
 Container 21	{ 37 1, 900 21, 105 1, 908 53 }
 Container 22	{ 191, 105 }
 Container 23	{ 836, 839, 809 394 }
 Container 24	{ 836, 839, 706 }
 Container 25	{ 104 2, 840, 7 }
 Container 26	{ 812 2}
 Container 27	{ 744, 128, 110 }
 Container 28	{ 2176 2 }
 Container 29	{ 2174, 1234 }
 Container 30	{ 163, 162, 161 2 }
 Container 31	{ 836, 839}
 Container 32	{ 844, 839}
 Container 33	{ 100, 104, 833 2 }
 Container 34	{ 101, 104 2, 833 }
 Container 35	{ 104 2, 833 2 }
 Container 36	{ 128 2, 749, 840, 833 }
 Container 37	{ 101 2 }
 Container 38	{ 833 3}
 Container 39	{ 833 2}
 Container 40	{ 833, 100, 101, 809 14 }
 Container 41	{ 833, 821 1, 836 3 }
 Container 42	{ 720 3, 721 2, 719, 715, 715, 716 2 }
 Container 43	{ 719, 715 2, 716 2 }
 Container 44	{ 719, 715 2, 716 2 }
 Container 45	{ 730 2, 731, 732 }
 Container 46	{ 812, 836, 905 4 }
 Container 47	{ 730, 734 2, 743 2}
 Container 48	{ 823 2, 822 }
 Container 49	{ 823 }
 Container 50	{ 53, 52 }
 Container 51	{ 110, 181}
 Container 52	{ 726, 843 }
 Container 53	{ 722 18 }
 Container 54	{ 722 7 }
 Container 55	{ 36 4, 38 2, 28, 40, 911 240, 104, 111, 902 380 } //Big fuckin ammo crate (early game)

}

//c5 cambria
Sector (33, City, "c5_cambria_city.lvl")
{
 Area 1360 1040  240 240
 //Doors
 //Add key1 to the other doors in the little prison, so that it can open all doors
 Door 01 { 0 90 186 } //REQUIRES KEY1
 Door 02 { 0 90 186 } //REQUIRES KEY1
 Door 03 { 0 90 186 } //REQUIRES KEY1
 Door 04 { 0 48 186 } //
 Door 05 { 0 47 186 } //
 Door 06 { 0 50 } //
 Door 07 { 0 65 } //
 Door 08 { 0 35 } //
 Door 09 { 0 40 } //
 Door 10 { 0 15 } //
 Door 11 { 0 30 } //
 Door 12 { 0 25 } //
 Door 13 { 0 35 } //
 Door 14 { 0 15 } //
 Door 15 { 0 30 187 } //REQUIRES KEY2
 Door 16 { 1 } //
 Door 17 { 0 35 187 } //REQUIRES KEY2
 Door 18 { 1 } //
 Door 05 { 0 39 186 }
 //Container
 Container 01 { 2039, 2033 }
 Container 02 { 3122, 3127 }
 Container 03 { 705 3 }
 Container 04 { 842 }
 Container 05 { 827 }
 Container 06 { 101, 833, 836 2, 821 }
 Container 07 { 836 2, 838, 831 }
 Container 08 { 182, 162 }
 Container 09 { 818, 110 }
 Container 10 { 724 2, 725 2, 719, 732, 708 }
 Container 11 { 701, 708 }
 Container 12 { 827 }
 Container 13 { 52, 719, 735 }
 Container 14 { 707, 738 }
 Container 15 { 726 }
 Container 16 { 739, 712 }
 Container 17 { 707 }
 Container 18 { 95 }
 Container 19 { 725, 832 }
 Container 20 { 2, 186, 908 128, 809 65 } //Includes Key1
 Container 21 { 738 }
 Container 22 { 712, 739}
 Container 23 { 726, 840 }
 Container 24 { 706 2, 712, 739 2 }
 Container 25 { 2030, 2035 }
 Container 26 { 2039 3, 2037 }
 Container 27 { 3021, 3128, 3126 }
 Container 28 { 713 2 }
 Container 29 { 701 3 }
 Container 30 { 715, 713 }
 Container 31 { 708, 709, 711 }
 Container 32 { 833 2, 836 }
 Container 33 { 39, 833 }
 Container 34 { 833 2, 105 }
 Container 35 { 721 2, 728 }
 Container 36 { 827 2 }
 Container 37 { 812 }
 Container 38 { 39, 911 95, 809 100 }
 Container 39 { 827 2 }
 Container 40 { 812 }
 Container 41 { 721 2, 731 }
 Container 42 { 740 2 }
 Container 43 { 737, 740, 741, 739 }
 Container 44 { 813 }
 Container 45 { 823, 729 2 }
 Container 46 { 41, 90, 911 2 }
 Container 47 { 3123, 3122, 3030 }
 Container 48 { 722 }
 Container 49 { 727, 825, 726 }
 Container 50 { 812, 725, 809 46 }
 Container 51 { 703 }
 Container 52 { 812, 827 }
 Container 53 { 903 35, 726, 809 72 }
 Container 54 { 740 }
 Container 55 { 910 50, 901 40, 97 }
 Container 56 { 840 2, 104 }
 Container 57 { 733 }
 Container 58 { 719, 717, 716, 715 2 }
 Container 59 { 840 2, 809 72 }
 Container 60 { 813, 812}
 Container 61 { 701 3, 703 }
 Container 62 { 833, 105, 100 }
 Container 63 { 726 2 }
 Container 64 { 840 }
 Container 65 { 727 3 }
 Container 66 { 819, 823 }
 Container 67 { 833, 105}
 Container 68 { 827 2, 52, 809 93  }
 Container 69 { 723 2, 722, 724, 730 }
 Container 70 { 723, 722, 724, 730 }
 Container 71 { 905 9, 833, 809 250 }
 Container 72 { 735 3, 723, 738 2, 739, 741 }
 Container 73 { 833, 726 2 }
 Container 74 { 701, 703 2 }
 Container 75 { 740 2, 741 2 }
 Container 76 { 187, 905 18, 809 17 } //Includes Key2
 //Secret old crate
 Container 77 { 112, 181, 1123, 844 }

}

//c6 cambria
Sector (34, City, "c6_cambria_mine.lvl")
{
 Area 1600 880  240 160
 //Doors
 Door 01 { 0 60 } //
 Door 02 { 0 60 } //
 //Container
 Container 01 { 110 } //Stuff
 Container 02 { 100, 181 } //Stuff
 Container 03 { 182, 160, 741 } //Stuff
 Container 04 { 110, 112 } //Stuff
 Container 05 { 163 } //Stuff
 Container 06 { 162 } //Stuff
 Container 07 { 5024, 1186, 726 } //Stuff
 Container 08 { 104, 840 } //Stuff
 Container 09 { 728, 729 } //Stuff
 Container 10 { 111, 1265, 2222 }
}

//c7 chitzena was cut

//c8 drassen airport
Sector (35, City, "c8_drassen_airport.lvl")
{
 Area 2000 400  240 240

 Container 01 { 807 }
 Container 02 { 4003, 2021, 3021 }
 Container 03 { 33, 905 14}
 Container 04 { 195 } // Container includes the key for the closed room in the headquarters in drassen airport
 Container 05 { 105, 836 }
 Container 06 { 837, 5, 903 10 }
 Container 07 { 2101, 1223 }
 Container 08 { 182 }
 Container 09 { 823 }
 Container 10 { 112 }
 Container 11 { 160 }
 Container 12 { 104 3 }
 Container 13 { 726 }
 Container 14 { 747, 90 }
 Container 15 { 718, 719, 52 }

 // Doors - Cargo Depot
 Door 01 { 0 -1 } // ID needed to save state of this door (cargo-depot)
 Door 02 { 0 -1 } // ID needed to save state of this door (backdoor of the cargo-depot)
 Door 03 { 0 -1 } // ID needed to save state of this sliding gate (cargo-depot)

 // Doors - Hangar
 Door 04 { 0 25 } // Closed sliding gate in the hangar in drassen airport

 // Doors - Headquarters
 Door 05 { 0 30 195 } // Closed door in the headquarters in drassen airport
 Door 06 { 0 -1 } // Other door of the headquarters
 Door 07 { 0 -1 } // Other door of the headquarters
 Door 08 { 0 -1 } // Other door of the headquarters
 Door 09 { 0 -1 } // Other door of the headquarters
 Door 10 { 0 -1 } // Other door of the headquarters

 // Doors - Barrack 01
 Door 11 { 0 -1 } // Other door of the barrack 01
 Door 12 { 0 -1 } // Other door of the barrack 01
 Door 13 { 0 -1 } // Other door of the barrack 01
 Door 14 { 0 -1 } // Other door of the barrack 01
 Door 15 { 0 -1 } // Other door of the barrack 01

 // Doors - Barrack 02
 Door 16 { 0 -1 } // Other door of the barrack 02
 Door 17 { 0 -1 } // Other door of the barrack 02
 Door 18 { 0 -1 } // Other door of the barrack 02
 Door 19 { 0 -1 } // Other door of the barrack 02
 Door 20 { 0 -1 } // Other door of the barrack 02

 // Doors - Canteen
 Door 21 { 0 -1 } // Door of the canteen
 Door 22 { 0 -1 } // Door of the canteen
 Door 23 { 0 -1 } // Door of the canteen

// Ohter doors - Outside the buildings
 Door 24 { 0 -1 } // Door outside 01
 Door 25 { 0 -1 } // Door outside 02
 Door 26 { 0 -1 } // Door outside 03
}

//c9 drassen
Sector (36, City, "c9_drassen_city.lvl")
{
 Area 2000 640  240 240

 Container 01 { 194 } // Container includes the key for the closed office room in the child factory
 Container 02 { 825 }
 Container 03 { 37, 900 12, 809 650 }
 Container 04 { 819 }
 Container 05 { 738 2 }
 Container 06 { 809 15 }
 Container 07 { 2027, 5022 }
 Container 08 { 100 }
 Container 09 { 813, 748 }
 Container 10 { 52 }
 Container 11 { 737 }
 Container 12 { 33, 905 14 }
 Container 13 { 838 }
 Container 14 { 723 }
 Container 15 { 101, 181 }
 Container 16 { 832 }
 Container 17 { 111 }
 // Container 18 { 747 2, 738 } This container was deleted due to problems to get it - height differences make it difficult to get a container
 Container 19 { 724 2, 734 }
 Container 20 { 3124, 2029, 1191, 809 100 }
 Container 21 { 747 }
 Container 22 { 845, 728 }
 Container 23 { 2223, 6021 }

 Container 100 { 741 }

 Door 01 { 0 30 194 } Closed door in the child factory
}

//c10 estoni
Sector (37, City, "c10_estoni.lvl")
{
 Area 800 1280 320 320

 Container 01 { 161 2 }
 Container 02 { 820, 112 } // To be filled with scrap metal
 Container 03 { 844, 727 }
 Container 04 { 105 2, 101, 845 }
 Container 05 { 98 }
 Container 06 { 908 60 }
 Container 07 { 5040, 3070, 2033 }
 Container 08 { 8 }
 Container 09 { 735, 729 }
 Container 10 { 807, 826, 181 }
 Container 11 { 840 2, 824 }
 Container 12 { 182 } // To be filled with other scrap metal
 Container 13 { 103, 120 }

 Container 20 { 104 2 }
 Container 21 { 712 }
 Container 22 { 110 }
 Container 23 { 738 }
 Container 24 { 103, 104 }

 Door 01 { 0 70 } // Door to the special area of the junkyard
 Door 02 { 0 30 }
 Door 03 { 0 50 }
 Door 04 { 0 30 }
 Door 05 { 0 50 }
 Door 06 { 0 }
 Door 07 { 0 40 }
}

//c12 was cut

//c11 grumm
Sector (38, City, "c11_grumm.lvl")
{
 Area 240 1120 240 320
 //Doors Houses
 Door 01 { 0 40 }
 Door 02 { 0 30 }
 Door 03 { 0 30 }
 Door 04 { 0 70 }
 Door 05 { 0 45 }
 Door 06 { 0 50 }
 Door 07 { 0 40 }
 Door 08 { 0 80 }
 Door 09 { 0 60 }
 Door 10 { 0 80 }
 Door 11 { 0 50 }
 Door 12 { 0 75 183 }
 Door 13 { 0 74 183 }
 //Containers
 Container 01 { 901 200, 908 60, 907 60, 904 8 }
	Container 02	{ 748, 839 1, 844 1 }
	Container 03	{ 738 1, 739 2, 845 2, 900 7, 809 16, 2072 1, 2076 1, 2075 1 }
	Container 04	{ 749 1, 727 8, 181 1 }
	Container 05	{ 7, 729 3 }
	Container 06	{ 809 23, 721 1, 105 1 }
	Container 07	{ 823, 840, 743, 746, 809 4 }
	Container 08	{ 37 }
	Container 09	{ 722 16, 704 2, 736 1 }
	Container 10	{ 712 1, 745 2, 746 1, 724 6, 733 1 }
	Container 11	{ 836 1, 740 1, 905 11, 809 35, 110 1 }
	Container 12	{ 807, 738 3, 739 1, 741 1, 40 }
	Container 13	{ 832, 911 22, 809 34, 5020, 2170, 2029 }
	Container 14	{ 720, 903 24, 707, 845 }
	Container 15	{ 809 72, 909 33, 712 }
	Container 16	{ 39, 911 73, 838 4, 822, 823 }
	Container 17	{ 809 173, 744, 845 }
	Container 18	{ 105, 809 50, 723 8, 5024 }
	Container 19	{ 718 2, 825 1, 809 13, 706, 903 33 }
	Container 20	{ 809 213, 733, 740, 819 }
	Container 21	{ 37, 900 53, 809 150, 839 }
	Container 22	{ 823, 821, 807, 818 }
	Container 23	{ 705, 100, 746 }
	Container 24	{ 714, 731, 724, 742 }
	Container 25	{ 724, 709, 815 }
	Container 26	{ 713, 744, 726, 181 }
	Container 27	{ 751, 182, 703 }
	Container 28	{ 701, 704, 751, 735, 839 }
	Container 29	{ 711, 723 2, 718, 126 2 }
	Container 30	{ 110, 182, 726, 900 13 }
	Container 31	{ 104, 105, 5025 }
	Container 32	{ 3126, 845, 1252 }
	Container 33	{ 6021, 1213, 840 }
	Container 34	{ 105, 809 3, 740 }
	Container 35	{ 840, 726, 6031 }
	Container 36	{ 2151, 2030, 2032, 2040, 2036 }
	Container 37	{ 6021, 844, 823, 822 2, 820, 819 }
	Container 38	{ 749, 809 3, 826, 823 4, 713 }
	Container 39	{ 823 3, 821, 751, 844, 729 }
	Container 40	{ 181, 832, 844, 747, 749 }
	Container 41	{ 182, 751 2, 817, 815, 819 }
	Container 42	{ 181, 844, 820 }
	Container 43	{ 738 4, 739 2, 737 }
	Container 44	{ 101, 744 }
	Container 45	{ 743, 744 2 }
	Container 46	{ 747 6, 712, 745 }
	Container 47	{ 110, 903 32, 905 15, 706 }
	Container 48	{ 836, 845, 900 7 }
	Container 49	{ 823, 824, 809 27 }
	Container 50	{ 809 27, 831 }
	Container 51	{ 747 2, 741, 737, 182 }
	Container 52	{ 110, 120, 707 6 }
	Container 53	{ 902 27, 36, 120, 181 }
	Container 54	{ 110, 103, 845 }
	Container 55	{ 909 50, 182, 7, 2150, 2174, 2094 }
	Container 56	{ 2206, 3033, 1265 }
	//Blumenkasten mit Schlssel
	Container 57 { 183 }
	Container 58	{ 809 1 }
	Container 59	{ 749, 741 }
	Container 60	{ 53 }
	//Backyard secret
	Container 61 { 910 100, 912, 6022, 6040 }
	Container 62	{ 910 50, 901 50, 909 50 }
	Container 63	{ 120, 140 2 }
	Container 64	{ 2037, 2038 2, 2039, 2027 }
	Container 65	{ 3028, 3128, 3034, 3023, 3123, 2029, 2023, 2024 2 }
	Container 66	{ 2223, 2129, 3125, 3069, 5062, 6003 }
	Container 67	{ 6002, 2110, 2150, 6022, 105 }
	Container 68	{ 719, 2080, 2121, 2086 }
	Container 69	{ 6040 }
	Container 70	{ 2153, 1246, 4003, 5063 }
	Container 71	{ 5025, 3126, 2129, 1213, 6030 }
	Container 72	{ 110, 112 2 }
	Container 73	{ 722 7, 723 3, 725 2, 747 6 }
	Container 74	{ 712 4, 705 2, 704 2, 736 4, 747 48 }
	Container 75	{ 744 3 }
	Container 76	{ 836 2, 101, 105, 911 15 }
	Container 77	{ 103, 120, 98 }
	Container 78	{ 104, 105, 836 3, 905 7 }
	Container 79	{ 705 2, 704 2, 747 48 }
	Container 80	{ 717 5, 716 4, 715 3, 714 5, 713 2, 736 2 }
	Container 81	{ 717 5, 716 2, 715 3, 714 5, 736 3, 900 9 }
	Container 82	{ 716 4, 715 3, 717 6, 701 4, 907 30 }
	Container 83	{ 743, 703 2, 716 3, 724 2 }
	Container 84	{ 712 3, 714 4, 722 34 }
	Container 85	{ 737, 736 2 }
	Container 86	{ 809 344, 747, 813 2, 814 3, 815, 816 7, 817 3, 818 10, 819 2, 807 2, 712 }
	Container 87	{ 701 4, 745, 903 6 }
	Container 88	{ 112 }
	Container 89	{ 844, 747, 5041 }
	Container 90	{ 748, 844, 182 }
	Container 91	{ 844, 845, 721, 840, 90 }
	Container 92	{ 826, 840, 839 3, 751 }
	Container 93	{ 111, 823, 822 }
	Container 94	{ 38, 900 17 }
	Container 95	{ 733, 5040, 3065, 2105, 1242, 1205 }
	Container 96	{ 812, 748 }
	Container 97	{ 105, 738, 902 12 }
	Container 98	{ 901 100, 907 90, 125 2, 904 12 }
	Container 96	{ 812, 748 }
	
 
 //Place 835 military intel in an important military place somewhere

}

//c13 meduna airport
Sector (39, City, "c13_meduna_airport.lvl")
{
 Area 400 2240 240 240

 Container 01 { 110 }
 Container 02 { 100 }
 Container 03 { 182, 706 }
 Container 04 { 836, 818 }
 Container 05 { 3062, 2062, 4002, 842 }
 Container 06 { 125 3, 127 3, 126 }
 Container 07 { 10 2, 908 150, 31 2, 901 90, 17 }
 Container 08 { 120 }

 Door 01 { 0 40 }
 Door 02 { 0 60 }
 Door 03 { 0 80 }

}

//c14 meduna city
Sector (41, City, "c14_meduna_city.lvl")
{
 Area 400 2480 240 240
 //Doors
 Door 01 { 0 81 }
 Door 02 { 0 82 }
 Door 03 { 0 83 }
 Door 04 { 0 81 }
 
 Door 05 { 0 83 }
 Door 06 { 0 84 }
 Door 07 { 0 85 }
 Door 08 { 0 83 }
 
 Door 09 { 0 59 }
 
 Door 10 { 0 55 }
 
 Door 11 { 0 62 }
 Door 12 { 0 64 }
 
 //Containers
	Container 01	{ 910 50, 901 46, 105 }
	Container 02	{ 911 197, 910 100, 906 50, 901 150, 909 50 }
	Container 03	{ 910 150, 901 223, 900 50, 907 60, 908 90, 909 100 }
	Container 04	{ 901 50, 125, 126, 101 }
	Container 05	{ 910 50, 901 97, 909 100, 906 50, 904 4 }
	Container 06	{ 901 43, 125 3, 127 3, 912, 140, 96, 908 60 }
	Container 07	{ 125, 140 3, 160 2, 105, 104, 910 50 }
	Container 08	{ 722 120 }
	Container 09	{ 821, 822, 823, 715, 908 30, 720 }
	Container 10	{ 716 2, 713, 903 24, 838 3, 825 }
	Container 11	{ 701, 809 186, 744, 714 }
	Container 12	{ 55, 909 17, 809 73, 832 }
	Container 13	{ 845, 737, 809 500, 911 35, 39 }
	Container 14	{ 841, 813, 725 }
	Container 15	{ 907 56, 909 45, 905 21, 809 23, 90 }
	Container 16	{ 817, 818, 825, 900 17, 37 }
	Container 17	{ 105, 905 12, 707, 809 220 }
	Container 18	{ 823, 740, 815, 807 }
	Container 19	{ 709, 711, 722 8, 749 }
	Container 20	{ 809 1, 726 }
	Container 21	{ 2031 3, 2038 5, 2041, 2204 3 }
	Container 22	{ 6021, 90, 181 } //+SCRAP
	Container 23	{ 904 3 }
	Container 24	{ 738 12, 739 2 }
	Container 25	{ 738 5, 739 9, 727 }
	Container 26	{ 845, 43, 901 18, 843, 832 }
	Container 27	{ 28, 911 45, 822, 809 53 }
	Container 28	{ 907 30, 825, 98 }
	Container 29	{ 905 11, 908 13, 732, 737, 5023 }
	Container 30	{ 826, 809 321, 903 45 }
	Container 31	{ 844, 749, 128 2, 6040 4, 105 } //Desk Drawer of Druggist
	Container 32	{ 809 50, 836 2, 900 3, 6021 }
	Container 33	{ 733, 813, 744 2, 721, 706 }
	Container 34	{ 104, 2076, 5025 }
	Container 35	{ 6004, 2176 }
	Container 36	{ 726, 181 }
	//Rummagetables with clothes
	Container 37	{ 2206 3, 2037 }
	Container 38	{ 2203 2, 2202, 2074 2, 2027 }
	Container 39	{ 3122 2, 3127 3, 3069 1 }
	
	Container 40	{ 2104, 4003, 5063 }
	Container 41	{ 2075 2, 2074, 5020, 2030 }
	Container 42	{ 2102 2, 2105, 4005, 6040, 1242 }
	Container 43	{ 105 3, 104, 836, 845 10 }
	Container 44	{ 701 18 }
	Container 45	{ 908 60, 840, 101, 105, 836, 90 }
	Container 46	{ 104 2, 745 4, 826 6, 822, 182 }
	Container 47	{ 104, 907 30, 827 6, 726, 747 60 }
	Container 48	{ 717, 713 3, 722 14, 733 }
	Container 49	{ 712 2, 911 15, 120 }
	Container 50	{ 701 4, 716 2 }
	Container 51	{ 701 3, 703, 726, 716, 724 5 }
	Container 52	{ 43, 901 21, 4000, 6031 }
	Container 53	{ 181, 100, 903 400, 27 }
	Container 54	{ 105, 908 30, 809 1000 }
	Container 55	{ 31, 809 500 }
	Container 56	{ 845, 747 5, 904 5, 721, 809 350 }
	Container 57	{ 708 2, 709 }
	Container 58	{ 734 4, 747 40 }
	Container 59	{ 747, 738 2, 739, 809 50, 737, 845, 807 }
	Container 60	{ 738 3, 739 2, 745, 809 75, 901 12 }
	Container 61	{ 729, 836, 724, 748, 751 }
	Container 62	{ 6 2, 44, 908 30, 905 12 }
	Container 63	{ 6, 21, 908 60, 910 50, 182 }

}

//c15a meduna maze
Sector (42, City, "c15_meduna_maze.lvl")
{
 Area 640 2480 160 160
 //Doors
 Door 01 { 0 80 196 }
 Door 02 { 0 80 196 }
 Door 03 { 0 79 196 }
 
 //Containers
 Container 01 	{ 806 }
 Container 02 	{ 805 }
 
 Container 03 	{ 910 37 }
 Container 04 	{ 901 42 }
 Container 05 	{ 910 72, 904 3, 845 }
 Container 06 	{ 910 96, 901 44, 908 60 }
 Container 07 	{ 910 124, 901 77, 125 2, 908 30, 907 60 }
 Container 08 	{ 910 12, 901 43, 903 21 }
 Container 09 	{ 910 185, 908 30 }
 Container 10 	{ 901 88, 127 3, 126 2, 912 2, 104 2, 101 }
 Container 11 	{ 908 120, 906 60, 34, 100, 105 2, 125 5, 912 3, 140 2, 910 49 }
 Container 12 	{ 125, 96 }
 Container 13 	{ 838 2, 5021, 1166 }
 Container 14 	{ 738 3, 745, 900 12 }
 Container 15 	{ 908 73, 825, 905 43, 196  } //Add a key for the celldoors

 
 Container 19 	{ 5040, 4004, 2112 }
 Container 20 	{ 5025, 1215, 2150 }
 Container 21 	{ 845 2, 809 32, 706, 98 }
 Container 22 	{ 2 2, 44 1, 6 1, 908 60 }
}

//c15b meduna palace
Sector (43, City, "c15_meduna_palace.lvl")
{
 Area 800 2480 240 240
 
 Container 01 { 901 36 }
 Container 02 { 901 186, 910 50, 908 30, 907 30, 904 4 }
 Container 03 { 901 144, 910 97, 907 90, 908 30, 911 88 }
 Container 04 { 738 6, 739 2, 737 3, 740 5, 741 3, 744 10, 39, 911 18 }
 Container 05 { 105, 826, 716 3, 713 2 }
 Container 06 { 706, 815, 701, 911 47, 182 }
 Container 07 { 37, 900 13, 110, 845, 724 2 }
 Container 08 { 104, 909 44, 809 34 }
 Container 09 { 910 50, 809 13, 105 }
 Container 10 { 105 2, 101, 809 113 }
 Container 11 { 5, 90, 903 27, 706 }
 Container 12 { 838 7, 4005, 3126, 5063, 6031, 3073 }
 Container 13 { 1224 3, 6040, 1141, 2075 }
 Container 14 { 17, 45 2, 6, 908 60 }
 Container 15 { 30, 910 70, 18, 901 38, 4003, 1123, 2108 }
}

//c16 meduna sam
Sector (40, City, "c16_meduna_sam.lvl")
{
 Area 640 2240 240 240

 Container 01 { 200, 809 1000 } // This container includes the keycard for the ammunition depot
 Container 02 { 837 }
 Container 03 { 100 }
 Container 04 { 747, 713 }
 Container 05 { 27 2, 903 180 }
 Container 06 { 105 2, 95, 112 }
 Container 07 { 50, 912 3 }
 Container 08 { 128 3, 127 2, 120 }
 Container 09 { 749, 726 }
 Container 10 { 822 }

 Door 01 { 0 100 200 } // Needs the keycard you can find in the headquarters
}

//c17 und c18 omerta were cut

//c19 orta laboratory
Sector (44, City, "c19_orta.lvl")
{
 Area 800 1600 320 320
 Door 01 { 0 45 }
 
 	Container 01	{ 715, 910 53, 809 70, 820 }
	Container 02	{ 823, 26, 911 83, 900 16, 707 }
	Container 03	{ 838 2, 105, 101 }
	Container 04	{ 912 2, 161, 105 2, 140 }
	Container 05	{ 743, 726, 823 }
	Container 06	{ 706, 809 203, 748, 845, 718, 900 23 }
	Container 07	{ 103, 721 2, 821, 903 51, 809 48 }
	Container 08	{ 7, 5025, 2206, 1265 }
	Container 09	{ 6003, 104, 6021, 105 2 }
	Container 10	{ 833, 845, 101, 900 12 }
	
	Container 12	{ 726, 731, 711, 838, 96, 840 }
	Container 13	{ 719, 743, 727, 827, 51, 90, 912 2, 703, 738 }
	Container 14	{ 912 2, 161, 910 60, 822, 823, 838 }
	Container 15	{ 724, 726, 736 }
	Container 16	{ 100, 101, 105 2, 104, 912, 904 }
	Container 17	{ 836, 101, 822 }
	Container 18	{ 836 2, 835, 39, 126 }
	Container 19	{ 837, 845 }
	Container 20	{ 840, 726 }
}

//c20 san mona north was cut

//c21 san mona
Sector (45, City, "c20_san_mona.lvl")
{
 Area 800 640 240 320
 //Doors
 Door 01 { 0 25 }
 Door 02 { 0 75 }
 Door 03 { 0 75 }
 Door 99 { 0 10 }
 //San Mona Containers
 	//Container 01	{ 910 150 }
	//Container 02	{ 910 90, 908 60, 908 63, 911 45, 906 35 }
	Container 03	{ 910 200, 909 150 }
	Container 04	{ 908 120 }
	Container 05	{ 912 4, 140 3, 160 2, 161, 904 28, 903 75 }
	Container 06	{ 722 16 }
	Container 07	{ 738 4, 739, 738, 739, 737, 738, 741 }
	Container 08	{ 738, 739, 738 2, 738, 739, 738, 739 }
	Container 09	{ 747 5, 747 15 }
	Container 10	{ 738 2, 739 2, 738, 737 2, 726 }
	Container 11	{ 738 7 }
	Container 12	{ 832, 840, 902 18, 36 }
	Container 13	{ 812, 748, 727, 711 }
	Container 14	{ 7, 105, 707, 902 }
	Container 15	{ 725, 714, 736 }
	Container 16	{ 821, 823, 735 }
	Container 17	{ 903 40 }
	Container 18	{ 821, 832, 841, 809 250 }
	Container 19	{ 843, 740, 743 }
	Container 20	{ 712, 709, 809 }
	Container 21	{ 104, 809 50, 751, 903 20 }
	Container 22	{ 41, 840, 809 70, 746 }
	Container 23	{ 707, 724, 716, 717, 745, 704 2, 749 }
	Container 24	{ 705, 903 17, 809 50, 717 2, 713 2, 105 }
	Container 25	{ 741, 825, 809 506, 732 }
	Container 26	{ 747 9, 738 3, 739, 902 12, 708 2, 710, 713, 713, 809 23 }
	Container 27	{ 809 50, 809 100, 748 }
	Container 28	{ 40, 911 45, 911 45, 815, 721, 737 }
	Container 29	{ 812, 813, 826, 740, 840, 838 }
	Container 30	{ 2028, 5050, 6031, 820, 902 6 }
	Container 31	{ 817, 807, 809, 2040 }
	Container 32	{ 110, 822, 823 }
	Container 33	{ 714, 714, 714, 712 2, 740, 104 2 }
	Container 34	{ 812 }
	Container 35	{ 749 }
	Container 36	{ 41 }
	Container 37	{ 809 44, 748, 104, 5021, 3127 }
	Container 38	{ 2038, 2200 2, 2202 2, 2035, 2027 }
	Container 39	{ 2037, 2172, 2203 2, 2203, 2202, 2202, 2033, 2030, 2068, 2074 }
	Container 40	{ 2041 2, 2063, 2063, 2173, 2032, 2077, 2222 }
	Container 41	{ 2128, 2203 3, 2204 2, 2038 2, 2041 2, 2202, 2221 }
	Container 42	{ 823, 844, 713, 711, 751, 748 }
	Container 43	{ 36, 181, 712, 729, 840 }
	Container 44	{ 823, 727, 840, 844, 731, 751, 749, 1252 }
	Container 45	{ 738 3, 739 }
	Container 46	{ 738, 739, 837, 836, 822, 845 }
	Container 47	{ 738, 739, 738 2, 845 }
	Container 48	{ 813 }
	Container 49	{ 747 18, 738 3 }
	Container 50	{ 110, 182, 743, 809 34, 5040  }
	Container 51	{ 742, 745, 838, 903 25, 818, 822 }
	Container 52	{ 900 16, 826, 823, 717, 720, 126, 181 }
	Container 53	{ 812, 41, 911 60, 7, 809 30 }
	Container 54	{ 105, 104 }
	Container 55	{ 845, 833, 125 }
	Container 56	{ 720, 722, 724 2, 181, 827 }
	//Rifleracks
	//Container 57	{ 1 3, 8 2, 908 30 }
	//Container 58	{ 1 3, 907 30 }
	Container 59	{ 1, 24, 1, 908 30 }
	Container 60	{ 8 2 }
	Container 61	{ 33 }
	Container 62	{ 1, 24, 1, 8 2, 20, 908 60 }
	Container 63	{ 1, 24 2 }
	//----------
	Container 64	{ 3127 4, 3122 2, 3121, 2206, 2036 }
	Container 65	{ 747 12 }
	//Container 66	{ 160, 161, 912 2, 100, 101, 140 2, 125 2, 127, 105 3 }
	Container 67	{ 738 4, 739, 738 3, 716 2, 712 3, 704, 723, 751, 736 }
	Container 68	{ 704 3, 712 2, 736 2, 715 2, 747 6, 707 2 }
	Container 69	{ 747 6, 712 3, 736 2, 745 3 }
	Container 70	{ 747 5, 738 3, 743 2, 730, 706 2 }
	Container 71	{ 724 3, 744 7, 712, 705, 721 }
	Container 72	{ 747 19 }
	Container 73	{ 747 5, 712 4, 747 2, 747, 706 2, 708 }
	//Container 74	{ 100, 101 2, 105 3, 126 2, 128, 182 2, 96 }
	Container 75	{ 716 4, 715 3, 713 2, 714 2, 701 3, 703 }
	Container 76	{ 714 4, 715 4, 705 3 }
	Container 77	{ 747 8, 704 2, 705 2 }
	Container 78	{ 747 9, 704 2, 705 2 }
	Container 79	{ 712 4, 714 2, }
	Container 80	{ 816, 817 2, 818 4, 814 2, 712, 718 }
	Container 81	{ 747 23 }
	Container 82	{ 842, 841, 809 75, 40, 911 35 }
	Container 83	{ 747 9, 716 2 }
	Container 84	{ 726, 745 2, 736, 734, 733 2, 732 }
	Container 85	{ 708 5, 708, 809 26, 709 }
	Container 86	{ 743 5, 735, 730 }
	Container 87	{ 738 3, 739, 845 }
	Container 88	{ 747 3, 738 2 }
	Container 89	{ 738 2, 739, 845, 844 }
	Container 90	{ 747 2, 738, 738, 739 }
	Container 91	{ 845, 738 3, 739, 821 }
	Container 92	{ 747, 738 2, 739, 706 }
	Container 93	{ 737, 738 2, 747 }
	Container 94	{ 845, 809 61, 747, 738 2 }
	Container 95	{ 905 23, 20, 726 }
	Container 96	{ 844, 735, 840, 839, 711, 749 }
	Container 97	{ 703, 731, 844, 748, 727 }
	Container 98	{ 844, 845, 735, 711, 825, 819 }
	Container 99	{ 844, 726, 727 2, 719, 823, 711 }
	Container 100	{ 703 2, 731, 727, 751, 749 }
	Container 101	{ 727, 844, 751, 748, 838, 911 45 }
	Container 102	{ 844, 738 }
	//Weaponboards
	Container 103	{ 45, 27 2, 20, 33, 8 }
	Container 104	{ 2, 13, 1 }
	//-----------
	//Container 105	{ 1 3, 33, 905 6 }
	//Container 106	{ 8 2, 33, 908 30 }
}

//c22 tixa ID 30 available?
Sector (46, City, "c22_tixa.lvl")
{
 Area 1440 1600 320 320
 
 // Containers
 Container 01 { 835, 838, 198, 105 }
 Container 02 { 23, 20, 6, 6, 38 }
 Container 03 { 901 30, 905 40, 900 30, 908 120 }
 Container 04 { 126, 127, 128 2 }
 Container 05 { 807 }
 Container 06 { 5041, 3060, 2080, 1160 }
 Container 07 { 701, 705, 712 }
 Container 08 { 840 3 }
 Container 09 { 747, 101 }
 Container 10 { 199 }
 Container 11 { 845, 741 }
 Container 12 { 826, 839 }
 Container 13 { 832 }
 Container 14 { 817 }
 Container 15 { 95, 112 }
 Container 16 { 181 }
 Container 17 { 1244, 2038, 6031 }
 Container 18 { 104 2 }
 Container 19 { 111, 38 }

 // Grid doors in the prison
 Door 01 { 0 100 198 }
 Door 02 { 0 100 198 }
 Door 03 { 0 100 198 }
 Door 04 { 0 100 198 }
 Door 05 { 0 100 198 }
 Door 06 { 0 100 198 }
 Door 07 { 0 100 198 }
 Door 08 { 0 100 199 }
 Door 09 { 0 100 199 }
 Door 10 { 0 100 199 }
 Door 11 { 0 100 199 }
 Door 12 { 0 100 199 }
 Door 13 { 0 100 199 }
 Door 14 { 0 100 199 }

 // Grid gates in the prison
 // Door 15 { 0 30 } Gate at the first control room
 // Door 16 { 0 30 } Gate at the second control room


 // Other doors of the prison
 // Door 17 { 0 50 } Door to Wardens office - its stupid when this door is locked
 Door 18 { 0 70 }
 Door 19 { 0 40 }
 Door 20 { 0 40 }
 Door 21 { 0 30 }
 Door 22 { 0 40 }
 Door 23 { 0 20 }
 // Door 24 { 0 50 } Door at Wardens office - needs to be open so that enemies can reach the fucking combat location
 Door 25 { 0 40 }
 Door 26 { 0 30 }
 // Door 27 { 0 40 } Grid door from second control room to kitchen area - must be open that enemies can reach the outside
 Door 28 { 0 30 }
 Door 29 { 0 30 }
 Door 30 { 0 30 }
 Door 31 { 0 40 }
 // Door 32 { 0 30 } Door to the second control room
 Door 33 { 0 40 }
 Door 34 { 0 50 }
 // Door 35 { 0 30 } Control room at the main entrance - its better when this door is open
 // Door 36 { 0 40 } Door behind the main entrance - needs to be open so enemies can reach the combat location
 // Door 37 { 0 50 } Main entrance of the prison - needs to be open so enemies can reach the combat location

 // Fence doors outside the prison
 Door 38 { 0 40 }
 // Door 39 { 0 40 } Gate to the prison courtyard - needs to be open so enemies can reach the combat location
 Door 40 { 0 30 }
 Door 41 { 0 30 }
 Door 42 { 0 30 }
 Door 43 { 0 30 }
 Door 44 { 0 30 }
 Door 45 { 0 30 }
 Door 46 { 0 30 }
 Door 47 { 0 30 }

 Door 50 { 0 50 }
 Door 51 { 0 30 }
}

//c3 Balime
Sector (47, City, "c3_balime_city.lvl")
{
 Area 1760 2160 320 240
 //All Doors are closed because of valueable loot
 Door 01 { 0 75 }
 Door 02 { 0 70 }
 Door 03 { 0 68 }
 Door 04 { 0 76 }
 Door 05 { 0 78 }
 Door 06 { 0 84 }
 Door 07 { 0 89 }
 Door 08 { 0 80 }
 Door 09 { 0 74 }
 Door 10 { 0 69 }
 Door 11 { 0 85 }
 Door 12 { 0 83 }
 Door 13 { 0 82 }
 Door 14 { 0 87 }
 Door 15 { 0 78 }
 Door 16 { 0 91 }
 Door 17 { 0 79 }
 Door 18 { 0 88 }
 Door 19 { 0 87 }
 Door 20 { 0 64 }
 Door 21 { 0 85 }
 Door 22 { 0 74 }
 
 //LOOT
 	Container 01	{ 843 1 }
	Container 02	{ 825 1, 842 1, 824 1 }
	Container 03	{ 701 3, 703 1, 721 6 }
	Container 04	{ 809 623, 722 34 }
	Container 05	{ 704 5, 719 1, 905 35 }
	Container 06	{ 701 3, 723 4, 724 6, 726 2, 101 1 }
	Container 07	{ 705 6, 104 1, 720 23 }
	Container 08	{ 710 1, 711 2, 740 1, 809 53, 841 1 }
	Container 09	{ 43 1, 910 23, 100 1, 809 450 }
	Container 10	{ 41 1, 911 27, 90 1, 105 1, 809 170 }
	Container 11	{ 809 260, 105 2, 748 1 }
	Container 12	{ 731 1, 724 2, 725 1, 722 3 }
	Container 13	{ 737 1, 839 5, 842 1 }
	Container 14	{ 704 3, 720 14, 830 1, 809 17, 909 53 }
	Container 15	{ 704 1, 719 3, 739 6, 900 7, 722 24 }
	Container 16	{ 721 1, 908 27, 840 1, 900 12 }
	Container 17	{ 104 3, 704 1, 748 5, 817 1, 5063 1 }
	Container 18	{ 2170 1, 2074 1, 721 4, 809 73 }
	Container 19	{ 903 17, 706 23 }
	Container 20	{ 842, 740, 832 }
	Container 21	{ 842 1, 55 1, 911 33 }
	Container 22	{ 826 5, 827 2, 2093 1 }
	Container 23	{ 6040 1, 1113 1, 101 1, 103 1, 843 7 }
	Container 24	{ 744 1, 815 1, 713 6, 722 22 }
	Container 25	{ 705 2, 726 1, 731 1, 182 1 }
	Container 26	{ 900 20, 38 1, 818 1, 819 1 }
	Container 27	{ 813 1, 719 1, 809 17, 900 3 }
	Container 28	{ 105 1, 826 3, 2073 2, 5025 1 }
	Container 29	{ 809 350, 7 1 }
	Container 30	{ 26 1, 911 60, 809 250, 721 1, 822 1, 823 1, 824 1 }
	Container 31	{ 738 2, 735 1, 838 1 }
	Container 32	{ 824 1, 845 1, 911 45 }
	Container 33	{ 3033 1, 2129 1, 2151 1, 2202 1, 4002 1, 2116 1, 1246 1, 6032 1, 5040 1, 5020 1 }
	Container 34	{ 5021 1, 3074 1, 2150 1, 2039 1, 2120 1, 2 1, 908 60, 96 1 }
	Container 35	{ 827 2, 42 1, 2094 1, 2093 1, 2123 1 }
	Container 36	{ 1213 1, 6022 1, 5061 1, 3126 1, 4001 1, 905 1 }
	Container 37	{ 2124 1, 2152 1, 5040 1, 3128 1 }
	Container 38	{ 713 4, 714 2, 715 4, 716 3, 717 2, 705 4, 706 4 }
	Container 39	{ 712 3, 713 4, 714 2, 101 1, 709 3, 741 1 }
	Container 40	{ 730 1, 713 5, 715 4, 714 2 }
	Container 41	{ 705 2, 701 2, 823 1, 747 64 }
	Container 42	{ 713 3, 716 2, 706 1, 809 33, 725 2, 105 1 }
	Container 43	{ 714 3, 716 6, 717 4, 701 4, 39 1 }
	Container 44	{ 714 4, 713 3, 717 5, 718 12, 736 2  }
	Container 45	{ 706 7, 726 2, 712 1, 714 6, 704 1, 724 3, 826 1, 101 1 }
	Container 46	{ 713 6, 714 4, 716 8, 715 4, 717 6, 745 1 }
	Container 47	{ 715 4, 714 3, 733 1, 729 1, 731 1, 751 1 }
	Container 48	{ 715 4, 732 1, 826 1, 905 4, 717 2 }
	Container 49	{ 705 2, 704 2, 747 32, 905 14 }
	Container 50	{ 30 1, 908 60, 901 40, 907 60, 125 1, 809 320 }
	Container 51	{ 841 1, 809 1000, 40 1, 911 90, 105 1, 903 60 }
	Container 52	{ 842 1, 841 1, 809 450, 27 1, 903 140, 125 2, 4003 1 }
	Container 53	{ 5063 1, 6032 1, 1231 1, 20 1, 905 32, 744 1, 746 1, 809 1250 }
	Container 54	{ 181 1 }
	Container 55	{ 843 1, 841 1 }
	Container 56	{ 46 1, 910 18, 4002 1, 2153 1, 5040 1, 3068 1, 101 1 }
	Container 57	{ 3031 1, 3123 1, 5022 1, 5041 1, 2061 1, 2116 1, 1252 1 }
	Container 58	{ 726 1, 839 3 }
	//Ammocrate near tank
	Container 99	{ 912 1, 160 1, 126 2, 910 43, 901 23 }

}


//-------------------------------------------
// Overland
//-------------------------------------------


//ov 6
Sector (6, Country, "overland_06.lvl")
{
 Area 480 640 320 320
 
 //Container
 //_AMMO
 Container 01 { 910 194 }
 Container 02 { 901 178 }
 Container 03 { 908 200 }
 Container 04 { 907 200}
 Container 05 { 903 200 }
 //_JUNKYARDSTUFF
 Container 06 { 111, 112, 907 30, 105 }
 Container 07 { 112, 181, 103, 6020, 844 }
 Container 08 { 844, 112, 749}
}

//ov 7
Sector (7, Country, "overland_07.lvl")
{
 Area 1040 640  320 320
 
 //Container
 Container 01 { 36 5, 902 56, 726 }
 Container 02 { 734, 722 2 }
 Container 03 { 105, 126, 844 }
 Container 04 { 844, 838 3, 724 3}
 Container 05 { 706, 809 500 }
 Container 06 { 903 7, 809 1500}
 Container 07 { 713, 844, 825, 840, 6021 }
}

//ov 8
Sector (8, Country, "overland_08.lvl")
{
 Area 1360 640  320 240
 //Doors
 Door 01 { 0 50 } //
 //Container
 Container 01 { 844 2 } //Stuff
 Container 02 { 751 } //Stuff
 Container 03 { 110 } //Stuff
 Container 04 { 53} //Stuff
 Container 05 { 845 2 } //Stuff
 Container 06 { 832, 902 17, 36} //Stuff
 Container 07 { 749, 707, 836 } //Stuff
 Container 08 { 836, 843, 836, 823 } //Stuff
 Container 09 { 747 5 } //Stuff
 Container 10 { 751 2 } //Stuff
 Container 11 { 751, 844  } //Stuff
 Container 12 { 731, 751, 750 } //Stuff
}

//ov 9
Sector (9, Country, "overland_09.lvl")
{
 Area 1680 640  320 240
 //Doors
 //Container
 Container 01 { 5, 903 63 } //Stuff
 Container 02 { 747 2, 910 100 } //Stuff
 Container 03 { 910 67, 749, 844  } //Stuff
 Container 04 { 749, 726 } //Stuff
 Container 05 { 747, 738, 706 } //Stuff
 Container 06 { 746, 751, 839 } //Stuff
}

//ov 10
Sector (10, Country, "overland_10.lvl")
{
 Area 1840 880  240 160
 //Doors
 Door 01 { 0 68 } //Frontdoor
 Door 02 { 0 66 } //Backdoor
 Door 03 { 0 41 } //Indoor
 
 //Container
 Container 01 { 824, 836 } //Stuff
 Container 02 { 823 } //Stuff
 Container 03 { 830, 832 } //Stuff
 Container 04 { 821, 842, 905 13 } //Stuff
 Container 05 { 726, 823 } //Stuff
 Container 06 { 120 } //Stuff
 Container 07 { 843 } //Stuff
 Container 08 { 802 5 } //Oswalds diamonds
 Container 09 { 713 2, 747 46 } //Stuff
 Container 10 { 722 5 } //Stuff
 Container 11 { 182, 120, 809 10 } //Stuff
 Container 12 { 103, 719 } //Stuff
 Container 13 { 722 3 } //Stuff
 Container 14 { 903 60, 5, 31, 901 36 } //Stuff
 Container 15 { 1, 908 120 } //Stuff
 Container 16 { 910 49, 907 30, 908 87 } //Little Ammocrate
 
 //Container 01 { 802 4, 728 } //Questitems diamonds
}

//ov 11
Sector (11, Country, "overland_11.lvl")
{
 Area 480 960  320 320
 //The Door to the controlroom with the report
 Door 01 { 0 100 192 }
 Door 02 { 0 65 } //Backdoor
 //Containers
 Container 01 { 804 } //The Questitem Dr.Pippin's Report
 
 Container 02 { 48 }
 Container 03 { 908 30, 845, 112 }
 Container 04 { 910 150, 901 213, 903 140, 912 2 }
 Container 05 { 126, 105 }
 Container 06 { 111, 726 }
 Container 07 { 823, 727 }
 Container 08 { 112, 181, 4001, 844 }
 Container 09 { 844, 733, 821 }
 Container 10 { 726 3, 53 }
 //RIFLERACKS
 Container 11 { 19, 1 2, 907 30 }
 Container 12 { 33 }
 Container 13 { 1 4, 24 2 }
 Container 14 { 8, 97, 908 30, 9, 33 }
 Container 15 { 905 3 }
 Container 16 { 33 }
 
 Container 17 { 111, 844, 751 }
 Container 18 { 901 120, 910 40, 907 60, 125 2, 912, 140 3 }
 
}

//ov 12
Sector (12, Country, "overland_12.lvl")
{
 Area 800 960  240 320
 
 //Container
 Container 01 { 911 72, 908 60, 907 45, 903 27, 125, 140 2 }
 Container 02 { 181, 844, 747 2, 726  }
 Container 03 { 2, 5, 36 3, 903 20, 902 18 }
 Container 04 { 809 43, 707, 41, 7 2, 832 }
 Container 05 { 840, 839 }
}

//ov 13
Sector (13, Country, "overland_13.lvl")
{
 Area 1040 960  320 320
 //Container
 Container 01 { 801 4, 728 } //Questitems diamonds
 
 Container 02 { 711 3, 905 27, 825, 742  }
 Container 03 { 731, 735, 822, 900 11, 38 }
 Container 04 { 809 74, 826 2, 823, 903 23, 27, 105 }
 Container 05 { 707, 719, 751, 749, 726 3 }
 Container 06 { 7, 748, 104 3, 832, 736 12 }
 Container 07 { 7 2, 52, 53, 845 }
 Container 08 { 1, 1, 24 }
 Container 09 { 33, 905 4 }
 Container 10 { 728, 840, 839, 726 }
 Container 11 { 33, 20, 8, 2, 13, 1 }
 Container 12 { 910 57, 908 60, 907 30, 911 20  } //Ammocrate
}

//ov 14
Sector (14, Country, "overland_14.lvl")
{
 Area 1600 1040  240 240
 //Containers
 Container 01 { 743, 706, 5, 1221, 6031 }
 Container 02 { 910 150, 909 75, 904 9 }
 Container 03 { 907 210, 908 120, 903 300 }
}

//ov 15
Sector (15, Country, "overland_15.lvl")
{
 Area 480 1280 320 320
 Container 01 { 901 40, 907 57, 908 60, 910 89, 904 8, 907 30, 909 30, 908 41, 905 16, 903 36, 906 12 }
 Container 02 { 8, 8, 908 57 }
 Container 03 { 910 11, 738 8, 904 6 }
 //Militia Hideout
 Container 04 { 28 2, 36 3, 902 70, 911 104 }
 Container 05 { 722, 721, 720, 717, 105 }
 Container 06 { 36, 809 470 }
}

Sector (16, Country, "overland_16.lvl")
{
 Area 1120 1280 320 320
 Container 01 { 910 50, 26, 26, 911 45, 901 39, 26, 140 2, 125, 101, 105, 161, 912 3 }
 Container 02 { 729, 749, 727, 182, 727 }
 Container 03 { 50, 912 2 }
 Container 04 { 729, 844, 726, 902 11, 748, 181, 6020 }
 Container 05 { 743, 845, 5021 }
 Container 06 { 6040, 128 2, 1125, 912 2, 907 36, 100 }
 Container 07 { 95 }
 Container 08 { 105, 726 }
 Container 09 { 910 600, 901 200 }
 
}

Sector (17, Country, "overland_17.lvl")
{
 Area 1440 1280 320 320
 Container 01 { 809 45, 707, 41, 911 78, 900 16 }
 Container 02 { 809 71, 104, 809 13, 90, 900 7 }
 Container 03 { 101, 726 }
 //Desert secret ammo stash
 Container 04 { 51 2, 48, 126 4, 912 8, 160 2, 161 2, 140 3, 100 }
 Container 05 { 912 8, 161 2, 140 4, 96 2 }
 Container 06 { 901 140, 910 300 }
}

Sector (18, Country, "overland_18.lvl")
{
 Area 1760 1280 320 320
 Container 01 { 803 2, 722, 803, 747, 803, 747, 803, 747 6, 722 3 }
}

Sector (19, Country, "overland_19.lvl")
{
 Area 480 1600 320 320
 Container 01 { 735, 711, 842 }
 Container 02 { 39, 911 30, 809 1500 } //Table Drawer
 Container 03 { 701 4, 703 }
 Container 04 { 2220 4, 2091 2, 3127 4, 3029, 2202 5, 1232 3, 1230 4 }
 Container 05 { 1106, 740, 112 }
 Door 01 { 0 60 }
 Door 02 { 0 60 }
}

Sector (20, Country, "overland_20.lvl")
{
 Area 1120 1600 320 320
 Door 01 { 0 30 }
 Door 02 { 0 30 }
 Container 01 { 910 450, 901 40 }
 Container 02 { 18, 15 }
 Container 03 { 814, 727, 712, 735 }
 Container 04 { 900 2, 707, 844, 823 }
 Container 05 { 738 2, 837, 832 }
 Container 06 { 840 }
 Container 07 { 826, 836, 840, 101, 105 5 }
 Container 08 { 105, 726 }
 Container 09 { 910 600, 901 200 }
 
 //Militiahideout Crate
 Container 10 { 140 14, 39 2 }
 //Barricade crate
 Container 11 { 908 110, 900 23, 910 30, 904 6 }
}

Sector (21, Country, "overland_21.lvl")
{
 Area 1760 1600 320 320
 Container 01 { 803 2, 749 }
 Container 02 { 803 5, 912 1, 140 2 }
 Container 03 { 910 47 }
 Container 04 { 901 156, 910 98 }
 Container 05 { 14 1, 3 1, 908 30, 908 30, 125 1 }
}

Sector (22, Country, "overland_22.lvl")
{
 Area 2080 1600 320 320

 //Containers
 Container 01 { 835, 733, 746 }
 Container 02 { 738 2, 739, 747, 741, 742, 718 }
 Container 03 { 803 2, 747 2, 803 3, 747, 803, 737 2, 816, 911 113, 910 98, 901 58 }

 Door 01 { 0 100 193 } // Hidden place - key was found at the car wreck in drassen city
 
 //Secret Stash of Awesomness
 Container 04 { 33 2, 905 203, 160 3, 41 1, 911 150, 809 20000 }
}

Sector (23, Country, "overland_23.lvl")
{
 Area 480 1920 320 320

 Container 01 { 908 90, 910 50, 901 143, 909 50 }
 Container 02 { 49, 120, 161 2, 111, 125 2 }
 Container 03 { 713 2, 10, 908 47, 140 2, 126 2 }
 Container 04 { 48, 912 3, 112 }
 Container 05 { 112, 110 }
 Container 06 { 722 3, 723, 712 }
 Container 07 { 745, 744, 716, 105 }
 Container 08 { 710, 726 3 }
 Container 09 { 732, 807, 845 }
 Container 10 { 103, 844 }
}

Sector (24, Country, "overland_24.lvl")
{
 Area 800 1920 320 320

 Container 01 { 901 119, 910 237 }
 Container 02 { 48 1, 140 2, 125 3, 912 4 }
 Container 03 { 721, 727, 707, 844 }
 Container 04 { 729, 840, 823, 739 2 }
 Container 05 { 738 2, 739 }
 Container 06 { 809 43, 900 7, 105, 720 }
 Container 07 { 701 3, 703 2, 744 }
 Container 08 { 101 }
 Container 09 { 105 2, 104, 98, 836 2, 908 8, 726 3 }
}

Sector (25, Country, "overland_25.lvl")
{
 Area 1120 1920 320 320

 Container 01 { 25, 909 50 }
 Container 02 { 912, 125 2, 128 }
 Container 03 { 100, 105 2 }
 Container 04 { 110 }
 Container 05 { 844, 703, 711 }
 Container 06 { 823, 181, 821 }
}

Sector (26, Country, "overland_26.lvl")
{
 Area 1440 1920 320 320
 
 //Crates
 Container 01 { 910 147, 910 79 }
 Container 02 { 3 2, 25 3, 140 3, 128 1, 98 1, 907 29, 909 150, 908 30 }
 
 Container 03 { 105 1, 845 1, 809 17 }
 Container 04 { 110 1, 96 1, 125 2 }
 Container 05 { 100 1, 904 15, 909 50, 160 1 }
 Container 06 { 713 1, 714 2, 738 2 }
 Container 07 { 735 1, 712 1, 844 1, 747 1, 739 1, 903 3, 727 1 }
 Container 08 { 103, 820, 840 }
 Container 09 { 111, 182 }
 // Container 08 { 101 }
 // Container 09 { 105 2, 104, 98, 836 2, 908 8, 726 3 }
}

Sector (27, Country, "overland_27.lvl")
{
 Area 2080 1920 320 320
 
 Door 01 { 0 50 }
 Door 02 { 0 58 }
 
 //Sum Houses Could hide some dudes from headhunterquests here?
 Container 01 { 110 1, 181 1, 908 30 }
 Container 02 { 103 1, 126 1, 809 11, 740 1, 822 1, 905 12 }
 Container 03 { 743 1, 707 1, 2086 1, 3064 1, 4005 1 }
 Container 04 { 2028 1, 901 17, 724 1, 701 1, 826 1 }
 Container 05 { 749 1, 823 1, 819 1, 844 1 }
 Container 06 { 910 62, 901 65, 908 60, 904 4, 105 2 }
 Container 07 { 910 97, 901 113, 907 60, 908 60, 911 90, 125 2, 98 1 }
 Container 08 { 21 1, 54 1, 45 1, 127 1, 908 30 }
}

//ov 28
Sector (28, Country, "overland_28.lvl")
{
 Area 1840 1040  240 240
 Container 01 { 901 48 }
 Container 02 { 844 1, 832 1, 749 1, 908 3, 719 1, 6022 1 }
}

Sector (29, Country, "overland_29.lvl")
{
 Area 1760 1920 320 240
 
 Container 01 { 907 60, 909 112, 901 37, 903 140, 747 90 }
 Container 02 { 905 11, 705 1, 749 1, 711 1, 722 37 }
 Container 03 { 701 3, 703 1, 719 1, 832 1, 704 1, 714 3, 809 75, 721 3 }
 Container 04 { 809 580, 839 1, 742 1, 905 3, 718 1 }
 Container 05 { 822 1, 825 1, 723 2, 902 6, 727 2 }
 Container 06 { 713 4, 733 1, 735 2, 736 1, 840 1, 839 16, 701 2 }
 Container 07 { 110 1, 105 3, 181 1, 823 4 }
 Container 08 { 182 6, 101 1, 721 1, 814 1 }
 Container 09 { 110 2, 98 1, 720 1, 739 3, 820 1 }
 Container 10 { 747 6, 845 1, 839 1, 712 1, 903 17, 710 1 }
 Container 11 { 3020 1, 3126 1, 3027 2 }
 Container 12 { 747 20, 813 1, 716 2, 809 3, 750 1 }
 Container 13 { 715 1, 714 2, 712 1, 736 1 }
 Container 14 { 742 2, 745 3, 747 19 }
 Container 15 { 747 20, 704 1, 717 1 }
 Container 16 { 701 1, 722 48, 735 1 }
 
}
